言わぬが花 — "Some things are better left unsaid." Say it anyway. Itsuki Kanda has just moved to Shiomachi, a rainy port town in Kanagawa. On his first day, the perfect student council president freezes mid-speech… and Itsuki sees it: a line of white text peeling off her lips and being crossed out from the inside. What she…
言わぬが花 — "Some things are better left unsaid."
Say it anyway.Itsuki Kanda has just moved to Shiomachi, a rainy port town in Kanagawa. On his first day, the perfect student council president freezes mid-speech… and Itsuki sees it: a line of white text peeling off her lips and being crossed out from the inside. What she
didn't say.
At midnight, the town stops. For a few minutes —
the Mute Hour — you can go down into the
Naraku, the stage beneath the stage, where every swallowed word turns into a monster. And one of them has taken her voice.
BY DAY: A WHOLE SCHOOL YEAR
- Go to class, take exams, work part-time jobs, walk the streets of Shiomachi from the harbor to the old cinema.
- Every day has an afternoon and an evening to spend. Every choice costs time — and every episode has a deadline.
- Grow five social stats — Knowledge, Nerve, Empathy, Craft and Voice — to unlock new answers and new paths.
- Rainy season, summer festivals, a school trip to Kyoto, snowy winter nights and a final spring.
17 BONDS, 17 SECRETS
- Your friends smile and say "I'm fine". Itsuki reads the subtitle underneath: the line they're swallowing.
- Hang out, text at night, give gifts, choose honesty or comfort. Your choices decide the shape of each friend's power.
- A radio host who laughs so no one sees her, a mechanic who carries everything in silence, a president who is first in everything except herself… and many more.
AT MIDNIGHT: THE NARAKU
- Explore Gotens — dungeons built from what a person can't say: a silent factory, a ghost radio station, a school council that votes on your every move, a Kyoto inn where every word means its opposite.
- Hide behind the scenery, open your Third Eye to see what's hidden, and get out before the Mute Hour ends.
COMBAT: READ THE GAG, MAKE THEM SAY IT
- Enemies are Strikeouts: swallowed lines wearing a gag full of gaps.
- Read the gag, then fill each gap in order with the right register — Hit, Shout, Whisper, Laugh or Sob.
- Complete the line and it's SAID! — pass the cue to a friend in a Relay, chain Duets, charge the CLIMAX bar and unleash full-screen finishers.
- Collect Echoes, fuse them in the Orchestra Pit, and equip masks that change how you fight.
FEATURES
- Hand-drawn, high-contrast anime style with bold cut-ins and stylish transitions.
- Fully playable in English, Spanish and Japanese.
- Japanese voice acting for reactions and key scenes, and an opening song with real lyrics.
- Multiple endings — and a true one, for those who say everything.
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