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Every night the tide rises. Skeletons, ghouls, wraiths and worse pour out of the dark by the hundreds, and all that stands between them and the living is you. You move, your weapons fire on their own, and every soul you reap feeds your next level-up. By the fifth minute the screen is a storm you built yourself. Then the final boss walks out of the dark.
Every run is a tight eight-minute night: four acts, four Tides and three mid-boss fights before the final boss arrives at 8:00. Something new hits the field every fifteen to thirty seconds.
Level-ups deal three cards from Common to Legendary. A build holds five weapons and four passives, so every slot is a choice.
Each hero brings a trait, a signature weapon, an ultimate, three talent trees and an alternate ultimate to unlock.
The Forsaken Graveyard, the Frozen Crypt, the Infernal Wastes, the Plaguemire, the Sunken Cathedral and the Starfall Abyss. Each realm has its own horde, hazards and music, two mid bosses and a final horror. Clear one realm to open the next.
Keyboard and mouse or gamepad, with button hints for both, on Windows, macOS, Linux and Steam Deck.
GAME PROFILE
Reapers' TideReapers' Tide
The dead do not rest. Neither will you. Every night the tide rises. Skeletons, ghouls, wraiths and worse pour out of the dark by the hundreds, and all that stands between them and the living is you. You move, your weapons fire on their own, and every soul you reap feeds your next level-up. By the fifth minute the scree…
The dead do not rest. Neither will you.
Every night the tide rises. Skeletons, ghouls, wraiths and worse pour out of the dark by the hundreds, and all that stands between them and the living is you. You move, your weapons fire on their own, and every soul you reap feeds your next level-up. By the fifth minute the screen is a storm you built yourself. Then the final boss walks out of the dark.
Eight minutes, four acts, one final horror
Every run is a tight eight-minute night: four acts, four Tides and three mid-boss fights before the final boss arrives at 8:00. Something new hits the field every fifteen to thirty seconds.
- Tides - the Bone Tide, a Blood Moon of champions, the Soul Tide and The Last Night.
- Run events - about once a minute: defend a shrine, accept a cursed altar, answer an omen or step through a rift.
- Reap Combo - chain kills for bonus XP, soul pulses and chests. Grave Hands drag down anyone who stands still.
- Fate - every mid boss and won event grants a reroll for the card you need.
Build your storm
Level-ups deal three cards from Common to Legendary. A build holds five weapons and four passives, so every slot is a choice.
- 17 weapons and 15 hidden evolutions: max a weapon, hold its catalyst passive, open a boss chest.
- 24 relics from boss chests and cursed altars, up to five at once. Cursed relics pay big and bite back.
- Seven schools of Resonance: pair weapons of a school for extra power.
- Reroll, banish and chase the combination that wipes the screen.
Six heroes, six ways to reap
Each hero brings a trait, a signature weapon, an ultimate, three talent trees and an alternate ultimate to unlock.
- Hooded Rogue - fast and slippery, with a quicker dash and the Soul Storm.
- Bone Necromancer - raises skeleton minions, heals on kills and calls the Army of the Dead.
- Sun Paladin - cleaves with a holy hammer, punishes every hit taken and calls Divine Judgment.
- Frost Witch - slows the horde with frost lances and buries it in a Blizzard.
- Ashen Ranger - looses volleys of piercing arrows, hunts champions and bosses, calls a Rain of Arrows.
- Plague Doctor - hurls miasma that spreads from foe to foe and unleashes Pestilence.
Six cursed realms, thirteen bosses
The Forsaken Graveyard, the Frozen Crypt, the Infernal Wastes, the Plaguemire, the Sunken Cathedral and the Starfall Abyss. Each realm has its own horde, hazards and music, two mid bosses and a final horror. Clear one realm to open the next.
Every run makes you stronger
- Torment I-V in every realm: tougher, faster hordes for far richer rewards. From Torment III the bosses come back Ascended.
- Pacts and Heat - twelve pacts twist the rules for up to 20 Heat and +5% rewards per point.
- The Sanctum and the Soul Constellation - spend the shards you bring home on sixty stars and ten keystones.
- Mastery and Paragon - ten mastery levels per hero, then ten Paragon levels, palettes and talents.
- The Journal - a Bestiary, an Arsenal, a Bounty Board of contracts, your records and Steam leaderboards.
- 88 achievements that unlock heroes, open realms and pay out shards.
- Endless mode after victory: survive The Long Night.
Play your way
Keyboard and mouse or gamepad, with button hints for both, on Windows, macOS, Linux and Steam Deck.
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