Humanity survived its last great war by learning to share the world. Now something is coming through. Common Darkness is a turn-based squad tactics campaign. Lead soldiers through brutal operations, make every shot count, and hold a fragile four-power coalition together long enough to win — alone, or sharing command wi…
Humanity survived its last great war by learning to share the world. Now something is coming through.
Common Darkness is a turn-based squad tactics campaign. Lead soldiers through brutal operations, make every shot count, and hold a fragile four-power coalition together long enough to win — alone, or sharing command with up to three friends.
- Tactical combat that rewards nerve — cover, flanking, overwatch, grenades and class abilities across multi-storey maps.
- Real co-op — 2–4 commanders share one campaign online. Each runs their own power; the coalition wins or falls together.
- A campaign that remembers — research, build, recruit, and choose which calls for help you answer. The ones you ignore don't go away.
- Four demonic factions — each one breaks a different rule of the battlefield.
Every soldier has a name, a class and a loadout you chose. Read the odds, find the flank, and decide whether this turn is for pushing or for surviving. When someone goes down, getting to them can become the whole mission.
Four powers. One coalition. The Arrogosan Confederacy fields the world's armies. The Reishan Theocracy keeps its faiths. The Empirical Republic measures everything. The Maritime Viceroyalty holds everyone's debt. Lead one of them — and in co-op, work with the others against the darkness while each of you guards your own interests.
Between operations, dig out your bastion, research new weapons, kit out your squad and pick your fights on the world map. There are always more calls for help than soldiers to answer them.
Know your enemy. The Vess swarm and reknit their dead. The Keth share their armour. The Solune pass their shields along a recitation. The Barrowgrim burn the ground out from under your cover. Each one demands a different squad.
Features
- Turn-based squad tactics campaign for solo play or 2–4 player online co-op
- Cover, flanking, overwatch, grenades, class abilities and rescue under fire
- Base building, research, recruitment and a world map of competing missions
- Four human powers and four enemy factions with distinct rules
- An authored story campaign with choices that follow you
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