The company bought a derelict space station. The artificial gravity is broken. The quota is not. You are a salvager. Push off from the airlock, drift through the dark station on momentum, and take anything that sells. Thrusters burn oxygen. To stop, you kick off a wall, grab on, or throw the scrap you just picked up in…
The company bought a derelict space station. The artificial gravity is broken. The quota is not.
You are a salvager. Push off from the airlock, drift through the dark station on momentum, and take anything that sells. Thrusters burn oxygen. To stop, you kick off a wall, grab on, or throw the scrap you just picked up in the other direction. The more you carry, the heavier you get, and the more the walls hurt.
Make it back to the airlock before your oxygen runs out and the haul is yours. If you don't, it never happened. The quota comes due every three dives.
A different station every time
The layout changes every dive. The deeper you go, the better the loot, along with security drones, turrets, exposed reactor cores, proximity mines, rival salvage robots that magnetically pull cargo off you, and an abyss with the lights off. Most of it can be solved by throwing something.
Overseer AI
Touch the core in the deepest room and the company's repair unit wakes up and chases you back to the airlock. Just make it back alive.
Online co-op for up to 4 (beta)
Shared credits, voted cards. Downed teammates can be dragged back to the airlock.
Also
- Cards and synergies - Pick a card after every dive. Collect from six families (Throw, Cargo, Oxygen, Mobility, Vision, Trade) to trigger synergies.
- Contracts - Finish fifteen dives and retire, or extend the contract.
- 4 unlockable suits, 5 hazard levels, daily challenges, 25 achievements
- Full controller support
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