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Gull & Sons Ferry Co. urgently needs a crew. Experience optional. Sea legs optional. Non-swimmers strongly encouraged to apply. Grab up to three friends and haul a ferry full of passengers and cargo from Gullwick to Coralbay—through the least welcoming stretch of sea on the chart.
Buckle passengers in, flip burgers, hand out sick buckets and chase loose luggage down the aisle. The hull springs a leak, the bilge keeps filling up, and the crate marked DEFINITELY NOT FIREWORKS starts spitting sparks. And just when you think everything's under control, you might discover that the real danger is your friends.
Cast a line, get a bite, knock it out with one punch. Too much hassle? Just draw your pistol. The shopkeeper has a soft spot for fish dispatched with flair. Want to keep this ferry afloat? Better start earning!
Gales, driving rain, lightning and waves the size of apartment blocks. Somebody needs to hold the wheel. Somebody needs to hold the passengers. And stop honking that horn.
In Kraken Shallows, thick fog hangs over the wrecks and tentacles start grabbing everything in reach. Don't worry, the company has you insured. This counts as an act of nature... right? Just make sure you bring our VIP back. That gentleman is worth a lot of money.
The company handbook doesn't mention pirates. So what should you do if you meet some? You're on your own! Load the cannon, grab the blunderbuss and show the boarding party that this ferry won't be easy pickings. The company will remember your sacrifice.
Seals, sea turtles, ghost ships, pirates, penguins, walruses—the gang's all here. Every crossing ends with awards for the whole crew, like SAFETY FIRST (ISH) and HONK ENTHUSIAST.
GAME PROFILE
ROUGH CROSSINGROUGH CROSSING
GULL & SONS FERRY CO. IS HIRING! Gull & Sons Ferry Co. urgently needs a crew. Experience optional. Sea legs optional. Non-swimmers strongly encouraged to apply. Grab up to three friends and haul a ferry full of passengers and cargo from Gullwick to Coralbay—through the least welcoming stretch of sea on the chart. EVERY…
GULL & SONS FERRY CO. IS HIRING!
Gull & Sons Ferry Co. urgently needs a crew. Experience optional. Sea legs optional. Non-swimmers strongly encouraged to apply. Grab up to three friends and haul a ferry full of passengers and cargo from Gullwick to Coralbay—through the least welcoming stretch of sea on the chart.
EVERYTHING IS... FINE. RIGHT?
Buckle passengers in, flip burgers, hand out sick buckets and chase loose luggage down the aisle. The hull springs a leak, the bilge keeps filling up, and the crate marked DEFINITELY NOT FIREWORKS starts spitting sparks. And just when you think everything's under control, you might discover that the real danger is your friends.
IT'S FISHING. TECHNICALLY.
Cast a line, get a bite, knock it out with one punch. Too much hassle? Just draw your pistol. The shopkeeper has a soft spot for fish dispatched with flair. Want to keep this ferry afloat? Better start earning!
THE SEA HAS OPINIONS
Gales, driving rain, lightning and waves the size of apartment blocks. Somebody needs to hold the wheel. Somebody needs to hold the passengers. And stop honking that horn.
SOMETHING DOWN THERE LIKES YOUR BOAT
In Kraken Shallows, thick fog hangs over the wrecks and tentacles start grabbing everything in reach. Don't worry, the company has you insured. This counts as an act of nature... right? Just make sure you bring our VIP back. That gentleman is worth a lot of money.
PIRATES. OF COURSE THERE ARE PIRATES.
The company handbook doesn't mention pirates. So what should you do if you meet some? You're on your own! Load the cannon, grab the blunderbuss and show the boarding party that this ferry won't be easy pickings. The company will remember your sacrifice.
MULTIPLE ROUTES. ONE VERY TIRED FERRY.
Seals, sea turtles, ghost ships, pirates, penguins, walruses—the gang's all here. Every crossing ends with awards for the whole crew, like SAFETY FIRST (ISH) and HONK ENTHUSIAST.
KEY FEATURES
- 1–4 player online co-op. Play solo if you're brave, with friends if you want someone to blame.
- Multiple routes: sail from Gullwick to Coralbay via the Milk Run, Kraken Shallows, Squall Straits or Frostbite Reach... Each has its own weather, wildlife and disasters.
- Demanding passengers: seatbelts, burgers, sick buckets, luggage, a washroom... Maybe a dip in the sea would help them cool off?
- Cargo that fights back: live lobsters, Grandma Pearl's piano and a crate of DEFINITELY NOT FIREWORKS... There's plenty more curious cargo to choose from. What comes aboard is up to you.
- Fish for cash: punch them, shoot them, sell them, then spend it on upgrades for the ferry.
- Physics chaos: if it isn't nailed down, it's going overboard. That includes you.
- A horn. You can honk it. A lot.
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