A village that talks back HearthMoon is a single-player dark-fantasy survival RPG set in a living medieval village. Everyone here has a name, a home, a trade and a past, and you can talk to any of them. Build a life worth protecting, then hold on to it when the blood moon rises. Talk to anyone. They remember. Speak alo…
A village that talks back
HearthMoon is a single-player dark-fantasy survival RPG set in a living medieval village. Everyone here has a name, a home, a trade and a past, and you can talk to any of them. Build a life worth protecting, then hold on to it when the blood moon rises.
Talk to anyone. They remember.
Speak aloud or simply type. Villagers turn when they hear their name, answer in their own voices, and remember what you told them, what you did and what they saw you do. Each knows different things about the village, so who you ask matters. Earn their trust and they open up. Break it, and they will not forget.
Make a life between the nights
Buy a lot in the village or claim open land beyond it, and raise a house piece by piece, from foundations to roof. Fish the rivers, the lake and the sea: cast, wait for the bite and fight every catch against the line. Grow crops, gather, mine, cook and craft, and keep hunger and thirst at bay.
A dragon of your own
Win over a wild baby dragon with patience and raw meat. It grows stronger at your side, wears a collar engraved with the name you choose, sleeps in the bed you build for it, and answers your voice: follow, stay, attack, fetch, even words you teach it. It replies with actions, not words.
Features
Talk to any villager by voice or text. They remember you.
Improved building on a lot you own, or out in the wilds.
Fishing, farming, mining, cooking and crafting.
A baby dragon that levels up and obeys your voice.
Warrior, Ranger and Mage paths with battle arts and spells.
AI dialogue and voices, generated locally on your PC; microphone optional.
Early Access
HearthMoon is unfinished: expect bugs, rough edges and shifting balance. The main story and conversation-driven quests are in development; your feedback will help decide what comes next.
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