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The meat-eaters are infected. They hunt you, and they hunt the healthy herds.
First person, up close: rifle, shotgun, pistol and crossbow. Shove an infected back, take one down from behind without a sound, or put a raptor to sleep with a tranquilliser dart.
On the boat in, the skipper hands you your real orders, to be opened ashore. Nobody is on the quay to meet you, but someone opened the gate. At dusk a voice on the radio calls for the relief party. It was expecting you. The research tower C-01 kept its power when the island went dark, and its red beacon still blinks every night. The logs, tapes and photographs left behind tell you what happened here.
Photograph every species for the field guide. Dart a raptor, take a sample and analyse it at a lab bench for serum and scent lures. Each stage of the guide gives you something you can use: a weak point, a range, how to break a charge. Six classless skill trees grow with you, with keystones that change how you play.
Low-poly models and painted textures in the PSX tradition, lit by modern fog and light. Sparse sound, and a score that stays quiet until something finds you.
Stay Extinct is in development. Everything on this page is in the game today.
GAME PROFILE
Stay ExtinctStay Extinct
The wall was built to keep something in. You came ashore as relief crew. Behind an eighty-metre containment wall, a research island four kilometres across has gone quiet, and only the hunters are infected. Survive it alone, or with up to three friends in online co-op. Only the hunters caught it The meat-eaters are infe…
The wall was built to keep something in.
You came ashore as relief crew. Behind an eighty-metre containment wall, a research island four kilometres across has gone quiet, and only the hunters are infected. Survive it alone, or with up to three friends in online co-op.
Only the hunters caught it
The meat-eaters are infected. They hunt you, and they hunt the healthy herds.
- Raptor packs call to each other and come at you from two sides.
- The T-rex holds its territory, and the sound of an engine draws it.
- Infected Pteranodons circle the open ground and dive on anyone caught out in it.
- A Spinosaurus lies in the reservoir marsh until something walks too close to the water.
- The staff never left. Infected people hold the labs, the housing and the tunnels.
- The herds are healthy, not harmless. Domehead bulls charge straight through your walls, and a crested crier's alarm brings every hunter within earshot.
Fight back
First person, up close: rifle, shotgun, pistol and crossbow. Shove an infected back, take one down from behind without a sound, or put a raptor to sleep with a tranquilliser dart.
You and three friends
- Online co-op for up to four players, or play solo. The host keeps the world. Friends join a session in progress and come back as the same character.
- Proximity voice. Craft a walkie-talkie to reach the crew across the island.
- Share the weight. Carry heavy loads between two, drag a downed friend into cover, and ping a creature so the crew knows what's coming.
- The vans still run, given fuel and repairs, and passengers shoot from the windows.
Above the island, and under it
- More than thirty places. A research campus, a colliery, an airstrip with a cargo plane that never left, a fuel farm, a fire lookout and the welded north gate.
- Underground. Colliery roadways, shelters and labs, joined by a 3.8-kilometre service monorail with five stations. Restore the power, repair the stalled car and drive it yourself.
- No objective markers. You pin what you choose on the map.
Sealed orders
On the boat in, the skipper hands you your real orders, to be opened ashore. Nobody is on the quay to meet you, but someone opened the gate. At dusk a voice on the radio calls for the relief party. It was expecting you. The research tower C-01 kept its power when the island went dark, and its red beacon still blinks every night. The logs, tapes and photographs left behind tell you what happened here.
Build it. Wire it. Hold it.
- Settle wherever you choose. Walls, doors, roofs, beds, storage, workbenches, furnaces and generators. What you build can be broken.
- Electric fences. Live wire shocks, and dinosaurs route around it. The hum draws the curious, and a T-rex tears straight through.
- Defences with a cost. Trip alarms, spike pits, lure stations, motion floodlights and turrets. Everything that runs makes noise.
Survive the island
- Scavenge, hunt, fish and cook. Mine stone, iron and coal. Smelt, craft and repair.
- Hunger, thirst, bleeding and infection. A bite festers.
- A storm night blinds and deafens the infected: your window to move. Crier alarms chain across the island in the dark.
- Death isn't the end. Wake at your bed and go back for what you dropped.
Study what hunts you
Photograph every species for the field guide. Dart a raptor, take a sample and analyse it at a lab bench for serum and scent lures. Each stage of the guide gives you something you can use: a weak point, a range, how to break a charge. Six classless skill trees grow with you, with keystones that change how you play.
The look
Low-poly models and painted textures in the PSX tradition, lit by modern fog and light. Sparse sound, and a score that stays quiet until something finds you.
Stay Extinct is in development. Everything on this page is in the game today.
2027Windows测试版本
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