THE ANOMALY ON MARS is a twin-stick arena shooter with drift: your ship keeps its momentum, enemy attacks are telegraphed, and every wave asks whether the build you assembled is still enough. Make a mode in Sandbox. Build an authored mission from the floor up: paint terrain and cover, place enemies and bosses, connect…
THE ANOMALY ON MARS is a twin-stick arena shooter with drift: your ship keeps its momentum, enemy attacks are telegraphed, and every wave asks whether the build you assembled is still enough.
Make a mode in Sandbox. Build an authored mission from the floor up: paint terrain and cover, place enemies and bosses, connect triggers to objectives, dialogs, doors and timed encounters, and tune cards, base stats and mode rules. Fly and retry your design in the game. Publish Custom maps through the Map Hub so other pilots can download and play them; publishing requires a linked Discord account. We plan to spotlight standout creator maps and explore bringing selected modes into the game with their creators' permission and credit.
Build a run under pressure. Clear waves, choose a card from a three-card draft, and stack upgrades. There are 45 cards, branching card lines, rerolls, drops, and ship-specific options.
Read the arena, then move. Asteroids and breakable walls make cover matter. Comets, falling rocks, hazards, beams, mines, and enemy charges show you where danger is coming from.
Learn five bosses. WARDEN, LANCE, CHORUS, PRISM, and HIVE fight through changing phases. Survival brings a boss every fifth wave; Boss Rush puts the fights back to back.
Choose your way to play. Survival is an endless climb. Deadline gives you three minutes to score. Boss Rush is a boss ladder. Daily gives everyone the same seeded run for the day. Boss Lab lets you practise a chosen boss.
Chase a score on two boards. Keep personal bests on a local leaderboard, then compare runs on the global boards in game and on our website. Rankings are split by difficulty and show the ship behind each run.
Find your hull. Choose from VECTOR, BASTION, MOTHERSHIP, BOOP67, and the unlockable ECHELON. Each ship changes how you move, fight, and build a run.
Turn up the heat. Easy, Hard, and Dire difficulties change the pressure, while optional mutators reshape a run. Five arenas rotate the floor, palette, music, and cover as you go deeper.
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