Hermitap is a cozy resource management game that respects your time. Legend says an ancient gnome society scattered its most treasured heirlooms across the land. Luckily, you came prepared. Your cursor is the right tool for every job!
As a hermit, you'll be...
Harvesting
Who said resource gathering needs to be a chore? Tap on objects to extract materials both mundane and extravagant, then use them to craft gear, offer to monuments, grow your evolution tree, and more.
Along your hoarding journey, you'll obtain powerful set bonuses that change gathering in fun and chaotic ways, find mystical objects that alter their surroundings, and catch critters for fishing. Discover all of the different interactions and bend them to your advantage.
Fighting
Over 100 handcrafted bite-sized rooms are waiting to be challenged! As you push into the overworld, you'll face vicious yet somehow cute creatures for loot. Hold your mouse to guide your fighting spirit into melee range, then let go to plant your feet and switch to your ranged weapon.
Most encounters take about 20 seconds, and you decide when to fight, not the game.
Shrines will put your skills to the test by altering or even stripping your equipment. Clearing them takes experimentation and courage, but your efforts will be rewarded with treasure and knowledge.
Looting
Would you look at that, every nook and cranny seems to be filled with skibles! Manage these precious rocks to unlock new building schematics, trade with NPCs, uncover new mobs, enhance your abilities, expand your land's flora, and even learn new skills!
Almost every interaction rewards you with riches, and it's up to you to spend them wisely.
Building
When life gives you land, you build on it! As you unlock new schematics, you'll be constructing various stations to craft new equipment, refine materials, and of course, hire gnomes to do the dirty work while you make the ultimate club sandwich IRL.
Some buildings reward smart placement, and all of them can be upgraded later to unlock new recipes and capabilities.
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