DeltaV is a deterministic turn-based strategy game set across the Solar System in 2079 with no fog of war and no random combat. Winning means keeping your own fleet refueled while preventing the enemy from doing the same. One reserve for the entire fleet Delta-v pays for orbital transfers, point defense against incomin…
DeltaV is a deterministic turn-based strategy game set across the Solar System in 2079 with no fog of war and no random combat. Winning means keeping your own fleet refueled while preventing the enemy from doing the same.
One reserve for the entire fleet
Delta-v pays for orbital transfers, point defense against incoming missiles, and the upkeep required to remain in a contested orbit. Because every ship uses the same reserve, moving one vessel can leave another unable to reposition or defend itself. Operating tritium factories is the only way to replenish that reserve. Access to them determines how long your fleet can continue to move, fight, and hold strategic positions.
Plan with complete information
Before issuing a movement order you can preview its route, delta-v cost and arrival turn. Planets and moons march along their orbits. Missile attacks and point defense are entirely deterministic. There are no hit chances or damage points.
Victory depends on fuel access
Tritium factories increase fuel reserves while your ships operate them. The last faction with a viable path to tritium wins. You can deny that path by destroying ships, controlling important orbits or making an opponent spend too much delta-v.
Procedural layouts change for every game
Early Access launches with single-player matches against one or two AI-controlled factions. Online PvP is planned during development.
Complete single-player matches against one or two AI-controlled factions
Procedural layouts using planets and moons across the Solar System
One fleet-wide delta-v reserve shared by every ship
Complete information, including every ship, order, route, cost, and arrival turn
Orbital transfers across a continuously moving planetary system
Deterministic missile attacks and point defense, with no hit chances or damage rolls
Tritium production, shipyard construction, contested orbits, and mandatory launches
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