Sort. Automate. Thrive. Then start over — stronger. Trash to Cash is an incremental management game where every piece of trash you collect funds the next machine. Start with one conveyor belt and your bare hands; end up running a recycling empire stretching from Earth to orbit. Three worlds, three ways to play The Scra…
Sort. Automate. Thrive. Then start over — stronger.
Trash to Cash is an incremental management game where every piece of trash you collect funds the next machine. Start with one conveyor belt and your bare hands; end up running a recycling empire stretching from Earth to orbit.
Three worlds, three ways to play
The Scrapyard: build your first sorting line — belts, sorters, specialized bins, incinerator. Every routing decision matters.
The Marine Station: the tide delivers trash in waves. Grab it by hand before the ebb, deploy nets, and watch out for floating mines lurking beneath the surface.
The Orbital Station: in zero gravity, debris drifts in straight lines forever — your machines exist only to deflect its trajectory. Micrometeorites included.
♻️ Progression that never stops
Prestige (Total Recycling) with a permanent multiplier, a three-branch skill tree, over 30 treasures to collect across six rarity tiers (from Common to Cosmic), 36 achievement milestones, and one final goal: assemble the six pieces of the Recycling Star.
🎯 Built for clicking AND strategy
Manual sorting combos, golden bags to snatch mid-air, rotating objectives, random events — without ever losing the thread of genuine factory optimization.
Trash to Cash is in active development. Join the community to follow progress and shape upcoming updates.
Key features
3 worlds with radically different mechanics (classic sorting, tides, zero-G)
Two-layer prestige system: multiplier + permanent skill tree
30+ collectible treasures, 6 rarities up to Cosmic
36 achievement milestones with permanent bonuses
Unified economy: all three worlds produce simultaneously, even off-screen
Fully bilingual French/English interface
Dynamic per-world ambiances and sound effects
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