Environment In Unsound, your goal is to descend through a student dormitory that becomes stranger with every floor. Corridors loop back on themselves, but always with a twist. The further down you go, the more the building seems to forget what it was supposed to be. The filth creeps in. The light begins to fade. Uncove…
Environment
In Unsound, your goal is to descend through a student dormitory that becomes stranger with every floor. Corridors loop back on themselves, but always with a twist. The further down you go, the more the building seems to forget what it was supposed to be. The filth creeps in. The light begins to fade. Uncover places that weren't ever on any floor plan.
Puzzles
Observe. Decipher. Understand.
Every floor hides its own way down, and every puzzle asks something different of you. Examine what you find. Read what was left behind. Compare rooms, combine clues, and pay attention to the things that don't quite fit. The building gives you everything you need. It's up to you to notice it. No markers. No quest log. No one telling you what to do next. Just a building full of clues that opens up the moment you understand it.
Descent
In Unsound, your goal is to leave the facility. The only way is to descend. Every floor brings you closer to the exit and further from anything that makes sense. The further you go, the more you realize you need to get out. Will you ever escape?
"Probably imagined it."
Something is wrong with these floors. Maybe it's just someones imagination.
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