Use a jetpack, a grappling hook, and other physics-based tools to make your way through a procedurally generated debris course in zero gravity.
Move quickly, improvise around space debris, and make it to the ship before the black hole catches up. Play alone or with friends, but the more friends you play with the more fun [strike]chaotic[/strike] things get.
MASTER ZERO-G MOVEMENT
There is no floor in space.
Use your jetpack to move freely in every direction, grapple onto drifting objects to pull yourself, and slingshot through the course.
The movement might take some time getting used to, but eventually you will reach your flow state.
PHYSICS GETS MESSY
All objects in space are physics-based. That rhymes!
Grappled objects can swing with the player, but in the opposite direction. Be careful where you send them, because they might just hit your friend in the face.
Some objects can even pull you in with their own gravity, helping you move forward or sending you completely off course.
The more players, the more chaos.
SAVE EACH OTHER
Getting thrown off course does not always mean someone is gone.
If a teammate drifts too far away, pull them back before it is too late. Help each other recover from mistakes, or accidentally create entirely new ones.
Once the black hole reaches someone, they are gone until the next round, IF you can make it to the ship.
OUTRUN THE BLACK HOLE
Oh yeah, there is a massive black hole thing that is following you...
The closer it gets, the less room you have to recover from mistakes. Keep moving and make it to the ship before it catches up.
PRESS THE BIG RED BUTTON
Once you are inside the ship, you decide when it is time to leave.
You could wait for your friend that is screaming at you to wait for them, but the more you wait, the more risky it is for the black hole to catch up and ruin the run.
A DIFFERENT COURSE EVERY TIME
Each course is procedurally generated, so instead of memorizing one route, you have to adapt, find a way through, and hope everyone makes it out with you.
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