Pilot Callsign: Zero. You're a smuggler working both sides of the war that Kleopatra only remembers, in a mech that took your memory ten years ago. Weave through a lane full of enemies and watch one hit turn into a purple cascade that clears it. THREE WEAPONS, THREE RANGES Move and the blade is live. Stop and the salvo…
Pilot Callsign: Zero. You're a smuggler working both sides of the war that Kleopatra only remembers, in a mech that took your memory ten years ago. Weave through a lane full of enemies and watch one hit turn into a purple cascade that clears it.
THREE WEAPONS, THREE RANGES
Move and the blade is live. Stop and the salvo locks onto the back line. The rifle covers the lane the whole time. How you move decides what you fire.
THE FLOOR NEVER LIES
Every enemy attack is drawn on the ground before it lands, exactly where it will hit. Step out of it, or kill the thing winding it up and the attack never comes.
BUILD THE CHAIN
Every hit can crit, stagger, or execute, firing a piercing beam down the whole lane. Before each wave you pick a card that raises one of those chances, or adds a free attack that fires whenever its effect lands and can set off another. Each sortie also deals three random bonuses to build around.
BOSSES YOU READ, NOT MEMORIZE
A carrier that fires its beams by quarters of the lane. An imperial ace who sweeps it with her blade, a slice at a time.
VOICES ON THE CHANNEL
Every chapter opens and ends on a call: a rebel officer who needs a courier with no side, an imperial lieutenant who takes your interference personally, and a stranger who won't give you her name until she owes you a drink.
KLEOPATRA ZERO is a standalone prequel to Kleopatra. The demo is free: the first two chapters, both bosses included.
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