Eight castles. One lane. Sixty seconds a round.
Lane Siege splits every round in two. First you build: lay out your castle courtyard on a
grid, choosing what to raise and what to leave empty. Then you fight: your barracks stream
warriors down the lane for free while you spend food from the command card, calling in
exactly the units the moment demands.
Take a castle, then take a harder one
A battle lasts sixty seconds, but a siege lasts as long as it takes — enemy walls hold
their damage between rounds, so you grind them down assault after assault. Crack the keep
and you sack it: plunder scaled to how tough that castle was, your own walls mended, and a
fresh enemy fortress rising across the field, better built and better led than the last.
Do it eight times and the campaign is yours, with an ending that depends on the difficulty
you earned it on. Then take Prestige and start again — a tougher enemy, richer spoils, and
everything you learned last time.
Only your own keep falling ends a run.
Build the castle you need
Every building earns its plot. Barracks train warriors automatically — stack more and they
pour out faster. Farms grow the food that pays for everything else. Mines dig materials for
siege engines. An Archery Range, Blacksmith or Siege Workshop doesn't just sit there:
constructing it unlocks its units on your command card.
Upgrade your Keep and every building can climb with it — farms yielding more, barracks
training faster, workshops sending out whole squads on a single order.
Command the fight, don't just watch it
Warriors march on their own, but archers, crossbowmen, knights, war wagons, battering rams,
mangonels and sappers all come from you, paid for in food and materials, one press at a
time. When your walls are about to break there are always the mercenaries — a lane-sweeping
army bought with gold, and the price climbs every time you panic.
Your castle fights back
Archers on your battlements pick off attackers as they close. Your keep flies a banner you
design yourself — your own colours and heraldry, on the walls and in the field.
Modes
- Campaign vs AI — eight castles at Easy, Normal or Hard, against an opponent that
builds, upgrades and spends through exactly the same rules you do. It opens carefully and
sharpens with every castle it loses.
- Player vs Player — head-to-head over a local network, plus a solo practice mode.
*(Online play over Steam is planned for a future update.)*
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