
GAME PROFILE
ViRtual Mass HumanViRtual Mass Human
Overview Built around the concept of "Bringing a Sense of Mass to the Virtual World," Virtual Mass Human uses Unreal Engine 5 to create a sense of physical presence through lifelike characters, the weight and feel of objects, and subtle reactions to player movements. Freely place walls and objects to build your own env…
Overview
Built around the concept of "Bringing a Sense of Mass to the Virtual World," Virtual Mass Human uses Unreal Engine 5 to create a sense of physical presence through lifelike characters, the weight and feel of objects, and subtle reactions to player movements.
Freely place walls and objects to build your own environments, and combine your preferred voices, conversational AI, and mods to create your favorite characters and scenarios. Let your imagination guide you as you build a world of your own.
Supports VRM and MetaHuman characters.
Your Choice of Voice, Story, Intelligence, and Experience
Rather than limiting players to a single predefined story, Virtual Mass Human focuses on giving you the freedom to choose the voices, stories, and intelligence behind your characters, allowing you to shape your own relationships and experiences.
You can route audio playing on your PC through your characters, have conversations with them, and spend time together in your virtual world.
Note: The availability and implementation of local AI features are still being considered. Running conversational AI locally requires substantial GPU resources and is intended for higher-end PCs (RTX 4070 or above). A microphone is required for voice conversations with characters.
Using external conversational AI services or PC audio integration requires users to provide and configure the necessary third-party services or software themselves.
A Character System Built from the Ground Up for Virtual Mass Human
Characters exhibit subtle, natural human behaviors, including eye movements, breathing, and shifts in balance.
Rather than simply playing predefined animations, their reactions vary slightly each time depending on the position of your hands, the direction of your head, and the surrounding situation.
Touch a character with your finger, and their skin softly deforms in response.
To achieve a greater sense of realism, the system has been developed through observation and analysis of real human behavior and physical phenomena, with the goal of making characters and objects feel as though they truly exist in the world.
Your Virtual Room, or Your Real Room
Using mixed reality (MR) features available through Meta Quest or Virtual Desktop, you can bring characters into your own real-world room.
Note: MR functionality requires additional setup by the user, including settings outside the game.
Alternatively, use the sandbox features to freely place objects and build a world that reflects your own preferences.
Expand Your World with Mods
Create mods for characters, objects, and maps.
Mods you create or install can be accessed through the sandbox system and freely placed within the game world.
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