DIE ONCE. HUNT YOURSELF. As Lumina Eventide, death isn't the end — it's a second chance with a catch. Every time you fall, the moment before replays itself exactly as it happened: your movements, your choices, your mistakes, walking the same path all over again. Only this time, you're not the one making them. Slip back…
DIE ONCE. HUNT YOURSELF.
As Lumina Eventide, death isn't the end — it's a second chance with a catch. Every time you fall, the moment before replays itself exactly as it happened: your movements, your choices, your mistakes, walking the same path all over again. Only this time, you're not the one making them.
Slip back into that same stretch of time and you'll see yourself coming. Study the route. Set your traps. Strike before the past catches up to its own ending — because if it ever looks back at you, the loop breaks, and so do you.
KEY FEATURES
Outsmart your own past — every death creates a real, physical echo of your last run that you must eliminate before it reaches its original fate.
Plan in the present, strike in the past — freely toggle between timelines to scout, trap, and ambush.
One glance ends it all — get spotted by your past self, and the paradox collapses the run.
A hand-crafted, cel-shaded world — built in Unreal Engine 5 with a distinct visual identity.
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