Every planet has a market. Every market has a customs officer. Hold My Cargo is a first-person smuggling sim for one to four players. You run a small trade ship between five planets, buy goods where they're cheap and sell them where they're not. The legal stuff pays the fuel. The illegal stuff pays for the ship. Carry…
Every planet has a market. Every market has a customs officer.
Hold My Cargo is a first-person smuggling sim for one to four players. You run a small trade ship between five planets, buy goods where they're cheap and sell them where they're not. The legal stuff pays the fuel. The illegal stuff pays for the ship.
Carry it yourself
No spreadsheets. Every crate is a real box you pick up, haul across the landing pad and drop into your hold. Contraband goes into the stashes — behind the cooling unit, under the cockpit floor, in the crew quarters — and it's your job to make sure nothing is sticking out when the customs officer walks up the ramp.
Talk your way through inspection
Customs officers come in flavours: by-the-book, corrupt, vengeful, bored. Fill in your declaration, decide what to admit to, and read the man in front of you. Bribe him, bluff him, or trust your stashes. Three busts and your career is over.
Play together
In co-op one of you distracts the officer at the terminal while the others quietly move the crates he shouldn't find. Or split up on the planet: one hits the trade office, one works the black market, one checks the tavern for rumours about tomorrow's prices.
Grow your operation
- Three hulls to earn your way through: the starter SPAWN, the mid-size CRANK and the two-deck BELL with a full cargo bay and nine stashes.
- Ship modules: deck guns against pirates, a cruise booster, a cold store for perishable goods, stash shielding against scanners, an escape shuttle.
- Living cargo that spoils, pirates who take your marked crates if you can't pay, and a heat meter that remembers what you did last time.
Escape the galaxy. Then find out it wasn't the end.
Hit the target and jump off the Empire's map. The next galaxy has new planets, new residents, harsher laws and a bigger number to chase. You keep your ship, your modules and your reputation — the galaxy doesn't.
Made by a small crew
Hold My Cargo is developed by Favera Studio, a three-person team. It's a game about the gap between what you declared and what's actually in the hold. We hope you enjoy standing in it.
评论