Serve. Combo. Satisfy. Every customer who sits at your counter wants a certain amount of flavor. Draw a hand of sushi cards, pick up to three dishes, and serve them: points × mult = flavor. Hit the target before you run out of serves, and the customer leaves happy (and pays up). The belt remembers Served plates don't d…
Serve. Combo. Satisfy.
Every customer who sits at your counter wants a certain amount of flavor. Draw a hand of sushi cards, pick up to three dishes, and serve them:
points × mult = flavor. Hit the target before you run out of serves, and the customer leaves happy (and pays up).
The belt remembers
Served plates don't disappear. They ride the conveyor belt for the next two serves, and every plate on the belt boosts new dishes of the same type. Serve salmon after salmon, roll after roll, and watch the combos stack. Serve three of one type at once for an
Omakase Set bonus.
Build the perfect kitchen
Spend your tips at the Fish Market on new sushi cards and Chef Upgrades: permanent passives like the Aburi Torch, Golden Chopsticks, or a Longer Conveyor. Toss weak cards, reroll the stock, and shape a deck that fits your style.
Picky customers, pickier bosses
Regulars each have a favorite type. Boss customers change the rules: the Picky Food Blogger won't touch tuna, the Sushi Purist refuses rolls, the Speed Eater gives you no time to discard. The Grand Critic in round 8 is unimpressed by combos. Can you earn three stars?
Features
- Quick, cozy roguelike runs: 8 customers per run, about 20-30 minutes
- 24 sushi cards and 14 Chef Upgrades to combine
- A conveyor-belt combo system unlike other deckbuilders
- 4 boss customers with their own rules
- Endless mode once you beat the Grand Critic
- Hand-drawn look, bouncy animations, satisfying score popups
- Mouse, keyboard or controller
- Your run is saved automatically between customers
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