
GAME PROFILE
Case OpenedCase Opened
YOU BUY THE CASE, PULL THE LEVER, AND KEEP EVERYTHING CASE OPENED is a case-opening roguelite about building a weapon collection that will be worth something. Every stage a appraiser names a number. Your job is to own a collection worth at least that much, one weapon at a time. Win over the appraisal targets, and get t…
YOU BUY THE CASE, PULL THE LEVER, AND KEEP EVERYTHING
CASE OPENED is a case-opening roguelite about building a weapon collection that will be worth something. Every stage a appraiser names a number. Your job is to own a collection worth at least that much, one weapon at a time. Win over the appraisal targets, and get to keep every weapon with a personal collection.
THE PART THAT YOU CAME FOR!
The belt spins, fast. Then it slows, and you get what you get. A game completely transparent about case odds, without any "house cuts". The chance that your build through your campaing is the chance that you are getting. But maybe there is something more special coming down this lane...
EVERY WEAPON IS ITS OWN THING
There will be over 50 weapons on the official launch across pistols, SMGs, shotguns, rifles, snipers and machine guns, in six rarities and dozens of themes. Every copy rolls its own wear, from Factory New to War Veteran, and you keep it forever! Two of the same gun are two different guns, and one of them may be worth more.
NEVER THE SAME
The game has a seeded skin pattern. The metal, the theme, the handle, the scope are drawn from a giant pull of images. This means exactly what you are thinking: Over 100 billion combinations. The chance for you and your friend to pull the exact same skin is the same as likely as rolling 24 heads in a row.
24 STAGES WITH A LOT OF STRANGE PEOPLE
Work your way from the Scrap Vaults to the Null Vault. Each stage has its own appraiser, and most of them have a rule: fewer cases, a better draw, a bigger target for a bigger payout. Every sector ends with a boss buyer who doesn't care how you got here. Clear all twenty-four and Endless opens up, where the targets keep climbing until one of them doesn't get met.
A game clearly only about opening weapon cases! But wait... who are they?
BUILD SOMETHING WEIRD
Hang up to eight Adhesives on your Master Key, in order, because order matters. Some make Commons worth chasing. Some turn a showcase shelf into a strategy. Some stack on top of each other until the numbers stop making sense, and that's allowed. Crack Capsules for new ones, pry open cases with one of THE Crowbars that each bend the rules a different way, and put your three favourite weapons on display.
A TURN IN EVERY CORNER!
Every wanted a different hit to your roguelike runs? So prepare yourself, because one thing this game isnt missing is certainly mini-games that can make every run feel unique, and give you a helping hand if you ever need one. Sometimes there's a detour: send your best piece down a lift to a row of shuttered vaults and see who bids, or put a weapon on the table at High Stakes and walk away with something better. Or with nothing.
THE DEALER IS IN!
Wanna a break from climbing? Sign a contract, hand over four weapons, and let his pager pick the one you get back.
WHATS IN THE BOX?
A 24-stage campaign across six sectors, with an Endless mode after the final boss.
35+ Cases and 50+ weapons, each with its own wear and value.
Over 50+ Themes for you to collect.More than 100 Adhesives to build your Master Key around.
29 Crowbars, Contracts, Capsules and side Detours that change how a run plays
No real money, no microtransactions, no trading outside the game. The only currency is in-game Credits, and every weapon you open is yours to keep.
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