Descend. Grind. Descend again.
FGD - Forever Grind Dungeon is a turn-based, first-person dungeon crawler built in the tradition of classics like Bard's Tale — grid movement, careful party positioning, and a levelling curve that makes every level feel earned, not handed out.
Build your party
Choose four adventurers from 8 distinct races and 10 base classes, from the no-frills Wanderer to the escalating arcane ladder of Rune-Scholar, Elementalist, and Arcanist, or the divine path of the Purifier and Templar. Every race and class comes with its own strengths, weaknesses, and recommended pairings.
Turn-based combat with real tactics
Grid-based movement and formation matter — front-row fighters take the hits, back-row casters and archers stay out of melee reach.
Rogues can vanish into the shadows and strike from hiding for a guaranteed, amplified backstab.
Scan enemies mid-fight to build lasting knowledge of their weaknesses — the more you learn about a monster, the harder you hit it.
Eight elemental damage types and resistances change how every fight plays out.
A town that isn't as friendly as it looks
Between dives, rest at the tavern, buy and sell gear at the shop, and get your fallen revived at the healer. But pay attention to what people in town are actually saying — the tavern keeper has his own reasons for sending party after party into the dark.
Traps, treasure, and trust issues
Chests aren't free loot. Investigate before you touch the lock, disarm what you find, or just walk away — bombs, poison gas, and the occasional chest that isn't a chest at all are all on the table.
A note on the art
Character, monster, and item artwork in this game was created with AI image generation tools. Full attribution for third-party tools and assets (Godot Engine, Poly Haven, Kenney, and the game's music) is listed in-game.
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