All wayward travellers are welcome in the village. Fish with your friends and huddle in your hamlets. Such is life in the world of Mullar. You may not understand your fellow resident's attempts to communicate right away, but give them time and they may become near and dear to you. After all, life is much more fun toget…
All wayward travellers are welcome in the village. Fish with your friends and huddle in your hamlets. Such is life in the world of Mullar. You may not understand your fellow resident's attempts to communicate right away, but give them time and they may become near and dear to you. After all, life is much more fun together.
This is an early build!
We are currently in version 0.1 alpha. Most of the groundwork for the game's systems have yet to be built, but so far there is:
Fishing, and fishing together
Building constructions using gathered fish (material)
Construction decay over time. You must maintain your buildings by gathering.
Communicate by drawing.
We are planning on expanding on the player's roles and events in the future:
Artists have the urge to paint everyone's things. Want a custom paint job for your tent? Ask them.
Travellers go between villages to exchange culture.
A muller might get inspired and produce a musical score. Sing together.
The game is all about interacting with your fellow muller, and the plan is expand on those interactions.
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