Ski the ice. Jet the sky. Don't slow down. Frozen Velocity is a physics-first, momentum-driven arena shooter on a frozen alien world — playable flat or in VR, alone against smart bots or in fast online CTF, TDM and Deathmatch on procedurally generated battlefields.
About this game:
Speed is a weapon. Frozen Velocity brings back the lost art of the momentum shooter: drop into a valley on your skis, hit the far slope at 150 km/h, and light the jetpack to launch clean over the enemy base with the flag on your back. Every ridge is a ramp. Every gunfight is a question of who managed their energy better.
One game, two ways to play. Fight with mouse and keyboard on a flat screen, or put on a headset and hold the guns in your hands — full VR with physical two-handed weapons, wrist HUD, and a movement system tuned to keep your stomach where it belongs. Flat and VR players share the same servers.
- Three classes, real trade-offs — the Scout out-skis everything, the Bastion plants turrets and holds the line, the Striker does the dirty work in between. Swap loadouts and packs at inventory stations mid-match.
- Weapons built for moving targets — the Inertial Launcher's discs punish predictable skiing, the Lancer beams through the sky, the Scattergun ends close encounters, and everything inherits your velocity.
- Bases that matter — knock out solar arrays to starve the generator, breach the shield, and take the flag. Deployable turrets, sensors and mines turn every base into your own fortress.
- A different battlefield every match — procedural maps across four biomes (ice, toxic, volcanic, red desert) with weather that changes the fight: acid rain that slicks the ground, dust storms, lava glow, auroras over the ice.
- Bots worth playing against — neural-network-trained AI that skis, jets, leads its shots and pushes objectives, so a full match is always one click away.
- Online out of the box — host or join through Steam, invite friends, chat and voice built in.
Fictional world, real physics, zero brakes.
评论