On the night of the winter solstice, a fire claims fifteen lives. After falling into a coma, their souls awaken in a judgment realm. Cross the Burning Site, the Sin Corridor, and the Abyss of the Seven Sins, then defeat Fate itself for a chance to return to the living world.
Card Master is a turn-based roguelike deckbuilder built around a familiar deck of playing cards. Manage your deck, plan your route, and decide each turn whether to play safely or push your luck for a stronger hand.
14 Characters × 8 Soul Arts
Choose from 14 playable characters and 8 Soul Arts, each with its own effects and progression direction. Together they create 112 theoretical combinations (14 × 8). These combinations can change your starting deck, skill tempo, resource economy, and combat priorities, giving the same card a different role in every build.
Every Hand Is a Decision
Deal damage with card values and turn pairs, straights, and other hands into bigger rewards.
Balance drawing, retaining, playing, and discarding cards; deck management is part of the fight.
Improve your build with cards, potions, and relics, then remove dead cards to find your key pieces more often.
Adapt to enemies and bosses with distinctive mechanics by changing both your deck and your route.
A Different Route Every Run
Randomized battles, elites, shops, campfires, and events create a new path every run. Pursue reliable upgrades or take a dangerous route for rare rewards. There is no single correct path, only the path your current deck and resources can survive.
A Multi-Cycle Challenge
Clearing an adventure unlocks new cycles. Each cycle raises the pressure and introduces new rules involving enemy strength, damage, card draw, healing, shop prices, dead cards, and multi-stage boss encounters. The final challenge is the End Cycle: fight through the Seven Sins in succession on the third layer, then face Fate itself.
Every failure opens new unlocks, memories, and strategic possibilities. Before Fate plays its hand, can you play yours?
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