Machine Madness is a 2D physics-based machine-building game where you place parts, connect mechanisms, and adjust your design. Every component interacts with the physics simulation, turning simple designs into unpredictable mechanical experiments.
Build, run, adjust
Drag parts onto the board, rotate them, flip them, nudge them. The machine plays out under real physics. No scripted outcomes. Failure is usually more informative than success. There are no lives, no currency and no timers counting down.
Over fifty parts, each used for something unique
Multiple categories: Balls & Weights, Structure, Mechanisms, Force & Air, Power & Wiring, Critters, and Targets. Every part carries its own description in the in-game Parts Gallery.
Hand-built puzzles in Campaign mode.
Each one keeps a record of your fewest parts and your fastest run and the only record to beat is the one you set yourself.
+ The entire catalogue, with no limits on what you place, on boards up to 3200x1600 — and up to 400 parts in a single machine.
+ Turn a contraption into a puzzle by putting a win condition on any part: it \must be touched\, or it \must be activated\. Use several and require all of them, or any one.
+ The objective line a player reads is generated from those conditions, so it can never disagree with the machine it describes.
+ Stock a shelf of parts for whoever plays it — anything in the catalogue, one to twenty of each.
+ Name your machines, copy them, and play them back. Creations are saved on your own PC.
Otto and Bracket
Professor Otto Correct keeps the workshop. Bracket is his cat, and Otto is straightforward about him.
+ Windowed, borderless or exclusive fullscreen, with resolution, V-sync and a frame cap.
+ Two graphics quality tiers.
+ Keyboard rebinding.
+ Interface scale, screen-shake scale, and a reduce-motion switch.
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