Build the maze
There is no path until you make one. Your towers are the walls, and the enemy walks wherever they leave room. A tower that would close the path completely cannot be placed, so there is always a way through. The skill is making the path long, and making it pass your strongest towers.
Eight towers, handed to you a few at a time: Arrow, Cannon, Frost, Poison, Lightning, Catapult, Flamethrower and Sniper. Each one upgrades twice, and an upgrade makes a tower stronger without changing what it does. Armor takes a flat amount off every hit, so a Cannon's heavy shots break through it and an Arrow's light ones do not. You win by reading the wave and building for it.
Send units at your rivals
Up to eight players, each defending their own maze. Every round you choose how to spend your gold: on towers, or on units you send into a rival's lane. Each unit you send adds to your income for the rest of the match, so the gold you spend on attack keeps paying for your defense. The last player alive wins.
Invite friends and fill the empty seats with bots, or play a skirmish against seven bots offline.
Every world changes how you play
On your own, climb fifty levels across ten worlds, a new world every level. Past the first, each world plays by a rule of its own. On the Sunbarrens every wave comes up out of the sand a quarter of the way down the path, so the front of your maze does nothing.
On the Frostline a boss comes in at your keep and walks your maze backwards. On the Saltmarsh every second wave has twice the enemies at half the health. On the Barrows the enemies you kill stand up once more.
The maze that cleared the last world is the wrong maze for the next one.
Fifty levels
The same level is the same board every time. Lose by a little, see what to change, and go again.
Each world has an enemy of its own. The Wrecker steals your gold while it walks. The Scarab's armor cracks with every hit. The Boar runs faster when you hurt it. The Ghoul heals when nothing is hitting it. The Knight breaks into beetles when it falls.
Nine bosses. Every level from the second ends with one, and the Thorn King waits at level fifty.
Three stars and a crown on every level. Stars buy upgrades that last: more gold at the start, stronger towers, more interest.
A relic every fourth round. Pick one to keep for the rest of the level, or take the gold instead.
It keeps going past fifty. The worlds come round again, harder each time.
One price, one complete game
No DLC and no pay to win. Buy it once and you have all of it, the online mode included. The solo levels need no internet connection.
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