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You died. Hell took you by mistake. Nobody is coming to correct it.
KOR EDEN is a dark-fantasy action roguelite about cutting your way down through the underworld to the one thing that can send you home — Death itself — and about what you agree to on the way. Hell will help you. Hell names its price first.
This Hell hangs in a bottomless shaft: rooms on chains, joined by bridges over a fall with an ember burning at the bottom. Every room has a name and a law. The Threshold, where the dead still keep the door. The Cinder Nave, where every fire was once a name. The Gatekeeper's Hall, where nothing passes that has not paid. And below them, the Ledger Halls, where every soul is an entry.
Devils are not fodder. They are characters, and they make offers. Every offer states what you gain and what it costs, plainly, before you agree to anything.
Refusing is a real choice. A devil you turn down can come back — and the price will have grown. You can even give a pact back and heal, if you can live without its power.
Aggressive, flowing, third-person melee. The difficulty is reading and timing — never hidden information, never inflated health bars.
Two-player local split-screen co-op is built in from the first line of code: two players, two separately owned builds, two sets of debts, one couch. The pacts reach across — under THE LEDGER, the wounds one of you takes, the other collects.
Solo is complete on its own.
KOR EDEN is local co-op only. There is no online multiplayer.
Dark-fantasy anime built from deliberate low-poly geometry and painterly surfaces: strong silhouettes, controlled palettes, readable stylised effects. No generic red caves.
Made by GeekZoneCouch, an indie studio from Ankara, Turkey.
GAME PROFILE
Kor EdenKor Eden
KILL DEATH. RETURN TO EDEN. You died. Hell took you by mistake. Nobody is coming to correct it. KOR EDEN is a dark-fantasy action roguelite about cutting your way down through the underworld to the one thing that can send you home — Death itself — and about what you agree to on the way. Hell will help you. Hell names i…
KILL DEATH. RETURN TO EDEN.
You died. Hell took you by mistake. Nobody is coming to correct it.
KOR EDEN is a dark-fantasy action roguelite about cutting your way down through the underworld to the one thing that can send you home — Death itself — and about what you agree to on the way. Hell will help you. Hell names its price first.
A DESCENT OF HANGING HALLS
This Hell hangs in a bottomless shaft: rooms on chains, joined by bridges over a fall with an ember burning at the bottom. Every room has a name and a law. The Threshold, where the dead still keep the door. The Cinder Nave, where every fire was once a name. The Gatekeeper's Hall, where nothing passes that has not paid. And below them, the Ledger Halls, where every soul is an entry.
EVERY POWER IS A CONTRACT
Devils are not fodder. They are characters, and they make offers. Every offer states what you gain and what it costs, plainly, before you agree to anything.
- THE PASSAGE — Dodge THROUGH an attack and your next strike ERUPTS. Dodge nothing and you STUMBLE.
- THE CHAIN — PARRY to chain your foe: it is held, and it takes DOUBLE. Stray from it and it SNAPS you down.
- THE EMBER KEEPS — Your counterblow KILLS. Get hit, and the flame SNUFFS.
- THE LEDGER — Every wound you take is written down, and a parry collects it. Leave it unpaid and it is cut from your ceiling.
Refusing is a real choice. A devil you turn down can come back — and the price will have grown. You can even give a pact back and heal, if you can live without its power.
COMBAT YOU CAN READ
Aggressive, flowing, third-person melee. The difficulty is reading and timing — never hidden information, never inflated health bars.
- Telegraphs you can see. Every threat announces itself, and every death is explainable.
- Defence that creates offence. A parry is dangerous before it lands and explosive after it does.
- Weight without sludge. Committed swings, controlled hit-stop, immediate turning.
- Enemies with roles. Husks you can parry; lancers and brutes you cannot, and must space and dodge — and a Gatekeeper that has to be paid.
TWO SOULS, ENTANGLED DEBTS
Two-player local split-screen co-op is built in from the first line of code: two players, two separately owned builds, two sets of debts, one couch. The pacts reach across — under THE LEDGER, the wounds one of you takes, the other collects.
Solo is complete on its own.
KOR EDEN is local co-op only. There is no online multiplayer.
HELL IS BEAUTIFUL, AND IT MEANS SOMETHING
Dark-fantasy anime built from deliberate low-poly geometry and painterly surfaces: strong silhouettes, controlled palettes, readable stylised effects. No generic red caves.
KILL DEATH. RETURN TO EDEN.
Made by GeekZoneCouch, an indie studio from Ankara, Turkey.
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