
GAME PROFILE
Fallen CrownsFallen Crowns
Long ago, four Kings and a Wizard joined their power to seal the Abyss. For an age, the Seal held. Then the Kings grew old, and the Wizard grew hungry. He tore the Seal open, and the demons of the Abyss poured through. One by one, the Four Kings fell, and their crowns passed into the hands of monsters. You are no king.…
Long ago, four Kings and a Wizard joined their power to seal the Abyss. For an age, the Seal held.
Then the Kings grew old, and the Wizard grew hungry. He tore the Seal open, and the demons of the Abyss poured through. One by one, the Four Kings fell, and their crowns passed into the hands of monsters.
You are no king. No noble. No chosen one. But the crowns do not wait for the worthy. They wait for the strong.
A living kingdom to explore
Fallen Crowns is a third-person action RPG set in one large, open kingdom. Walk out of a walled market town into farmland, river valleys, barrow hills, a siege camp and the old king's keep, with no loading screens between them. Townsfolk go about their day, raiders roam the roads, and patrols notice you before you notice them.
The sun rises and sets, nights fall dark and lantern-lit, and the weather turns from clear skies to fog, rain and thunderstorms.
Quests, levels and loot
Follow the ! and ? marks to the people of the kingdom. Captains, smiths, millers and priests need help, and their quest lines take you from level 1 to 10 across the whole realm: clear bandit camps, hunt down beasts, scout the siege lines, retake the keep's great hall and choose your reward from the gear they offer. Bounties on the Quartermaster's board give you something to do between story quests.
Every enemy has a level. Fight things your own size and you earn your keep. Pick a fight with something stronger and you will feel it.
Combat with weight
- Guard and parry: block with your weapon, or time it perfectly to turn a blow aside and open the enemy to a crushing riposte.
- Break their poise: wear an enemy down until they stagger, then finish them with an execution.
- Charge your heavy attacks, dodge through blows with a perfect roll, and sprint on a shared stamina bar.
- Every weapon fights differently: greatswords, greataxes, sword and shield, two blades at once, bows, polearms and staves, each with its own moves.
- Readable enemies: every swing has a wind-up you can learn, and elites and packs fight together.
- Six classes: Warden, Hunter, Wizard, Rogue, Warlock and Paladin, each with its own starting kit, weapons, armour type and spells.
- Mix them freely: put talent points into any class. Invest deeply in two and you unlock one of eight hybrid powers, like the Battlemage, the Arcane Archer or the Cursed Blade.
- Gear that shows: every helmet, chestpiece and weapon you equip changes how you look, and matching armour sets grant bonuses.
- Create your champion: choose a species, body, face, hair and colours in the character creator.
Gates across the kingdom lead down into crypts, mines and forges full of treasure and things that guard it. At the bottom of the deepest ones wait the bosses: huge, multi-phase fights with a stagger bar to break and attacks you have to learn. Bring them down and claim what they were guarding.
Each of the four kingdoms is held by a monstrous Crown Bringer, a creature twisted by the stolen power it wears. Defeat it and its crown is yours, along with a permanent crown power. Claim all four, and the Wizard King is waiting.
Early Access includes the whole first kingdom: the open world, its town and quest lines up to level 10, its dungeons and bosses, and its Crown Bringer. The other three kingdoms and the Wizard King will arrive in updates during Early Access.
Full controller support, Steam Deck settings, Steam Achievements and Steam Cloud saves.
Fallen Crowns is made by a solo developer.
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