WELCOME TO THE FAMILY.
Your company has a new console. The investors have questions. The customers have blood.
Welcome to Karma Inc., where you have been appointed as the liaison between your employer, its investors, its partners, its critics, and anyone else who thinks they deserve a seat at the table.
The hardware is powerful. The backing is substantial. The market is ready. Selling a console powered by human blood is just slightly more complicated than your typical product launch.
Spend your days fielding proposals, negotiating deals, managing crises, protecting, or sacrificing... customer trust, keeping investors happy, blowing off steam with games, and trying to figure out how much damage the company can survive before someone decides you're the problem.
Every decision has a price.
YOUR QUARTER. YOUR CALL.
Navigate through a full 13 week corporate quarter, making decisions under time pressure while juggling competing demands from the board, investors, customers, contractors, partners, and your increasingly unpredictable CEO, Shawarma.
EVERYONE WANTS SOMETHING.
A rotating cast of publishers, investors, platform holders, subscription executives, technology companies, contractors, public relations operatives, and other deeply trustworthy business partners will arrive with opportunities that sound increasingly reasonable the longer you stare at them.
And when Friday arrives, face the board and discover what all those decisions actually cost you.
Promises can come due. Relationships can change. Earlier decisions can trigger follow up negotiations, story events, crises, and new opportunities. Success can become an expectation, and today's solution can become next week's problem.
Survive long enough and your career starts to develop an identity of its own.
Or maybe you're simply the person who somehow made it to Friday again.
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