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Slavlands: Tribes at WarSlavlands: Tribes at War
War begins long before the first blow. Slavlands: Tribes at War is a real-time strategy game set in the early medieval Slavic lands of the 9th–10th century. Raise a fortified gord, keep its people fed and warm, and lead your warband through forests, fords and mountain passes — where a hungry army is a beaten army. Prep…
War begins long before the first blow.
Slavlands: Tribes at War is a real-time strategy game set in the early medieval Slavic lands of the 9th–10th century. Raise a fortified gord, keep its people fed and warm, and lead your warband through forests, fords and mountain passes — where a hungry army is a beaten army.Prepare, or perish
- Your army eats. Load supply wagons, hide food caches in the woods and build field camps — or watch your warriors desert.
- Send scouts ahead, find the enemy's caches and burn them. A starving enemy will not fight.
- Set ambushes from the bushes — camouflage takes time, so plan ahead. Strike in the morning mist, catch a column strung out on a narrow bridge.
- Brew battle potions: your herbalist brings out the cauldron and your warriors line up before the fight.
A settlement that truly works
- Assign your people to trades — woodcutters, farmers, fishermen, smiths, herbalists — and watch them grow better at what they do.
- The best soil lies far from your walls. Found hamlets with farms on fertile land, lay roads where your porters walk and bring the harvest home by wagon.
- Sell your surplus at the marketplace for amber and spend it on your warriors' skills.
- Smelt bog iron in a bloomery, forge weapons and armour, tend fields strip by strip and bring the harvest in before winter.
- Live through day, night and the seasons: snow piles up, rivers freeze, winter hunger tests every settlement.
- Dig ditches and raise earthworks, bridge rivers, build palisades, gates and watchtowers.
The people choose their prince
- There is no fixed hero. When your prince falls, the people gather at the fire and choose a new one — a veteran warrior, an officer, even a peasant or a herbalist.
- Warriors have names, levels and skills. Carry the wounded from the field, bring your fallen champions home and honour them with a burial mound.
- Faith without visible gods: hold the sacred groves and hilltops, bring gifts on feast days — and never be quite sure whether it was the gods, or just luck.
Play your way
- A step-by-step tutorial in ten chapters — from the first hut to your first victorious expedition.
- Skirmishes against an AI on three difficulty levels: an opponent that founds its own hamlets, guards its supply lines and sets ambushes.
- Siege mode: hold your gord against wave after wave of raiders.
- Multiplayer through Steam, including 2v2 team games with signals and supply runs to your ally.
- A built-in map editor.
Old school look, modern simulation
Slavlands looks as if it was found on a CD from 1997 — on purpose. Hand-crafted pixel art, readable silhouettes, rough wooden interfaces and Slavic landscapes inspired by real places of southern Poland, from river valleys to the Tatra mountains. Beneath it runs a detailed modern simulation where supply, terrain, visibility, fire, weather and faith all shape the story of your gord.2026Windows测试版本
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