Your party. Your problem. Enter the dungeon with 2–8 players. Fight monsters, find useful cards, and decide how long your allies should stay allies. Every turn gives someone another reason to hold a grudge. Play the hand you find. There is no deck to build before a match. Draw weapons, spells, armor, and tools as you d…
Your party. Your problem.
Enter the dungeon with 2–8 players. Fight monsters, find useful cards, and decide how long your allies should stay allies. Every turn gives someone another reason to hold a grudge.
Play the hand you find.
There is no deck to build before a match. Draw weapons, spells, armor, and tools as you descend. Pair cards, save a defense, and make something dangerous out of whatever the dungeon gives you.
Friends make useful targets.
Cooperate when it suits you. Attack another adventurer when it doesn’t. A well-timed counter can turn an easy victim into a very expensive mistake.
Death gives you another hand.
When you die, return as a ghost with cards of your own. Haunt the living, interfere with their plans, or raise the undead. Your killer still has to finish the game with you at the table.
Grudges don’t die.
Choose your adventurer. Animated 3D portraits react to the action and change with your character’s living or undead state. Character choice is purely visual; your cards and choices decide how you play.
The dungeon keeps getting worse.
Descend through tougher encounters toward the Lich King and Ancient Dragon. Manage your health, mana, and gold—and remember who is still holding a card when your turn ends.
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