Take the helm. Respect the sea. RED SKIES AT DAWN is a single-player, first-person coastal sailing adventure about learning your boat and finding your way along an unfamiliar coast. Sail a weathered yacht, follow a lead ashore and bring your discovery back to harbour. Sell your find and put the proceeds towards better…
Take the helm. Respect the sea.
RED SKIES AT DAWN is a single-player, first-person coastal sailing adventure about learning your boat and finding your way along an unfamiliar coast.
Sail a weathered yacht, follow a lead ashore and bring your discovery back to harbour. Sell your find and put the proceeds towards better sails. Each passage asks you to read the wind, choose your route and look after the boat that carries you home.
Find your rhythm on sunlit seas. Watch the sky darken. Feel the relief of reaching sheltered water after a difficult crossing.
Currently in development. Sailing, walking aboard, cabin access, passage planning and a first shore expedition are present in the development build. The storm clips on this page show an earlier build.Feel when you've got it right.
Raise the mainsail. Turn the wheel. Trim the canvas until it fills and the boat gathers speed.
Wind direction, wind strength, sail trim and heading affect how you sail. Read your instruments, listen to the rigging and feel the boat respond as conditions change.
Get to know Wayfarer.
Your wooden sloop is a place you can move around. Leave the wheel to walk the deck, check the instruments or step below while the boat continues sailing. Consult the chart slate, read the compass and listen to the weather radio. When water collects aboard, check the bilge and work the hand pump.
Read the weather. Choose your passage.
Plot waypoints on your chart and read the bearing and distance of each leg. Match the coastline to landmarks outside the cockpit, then keep an eye on the conditions ahead.
Clouds gather. The wind builds. Reduce sail as the seas grow, or take a longer passage through more sheltered water. Your return route deserves as much thought as the way out.
Follow the clues ashore.
Moor at an island landing and explore on foot. Follow landmarks to a hidden cache, carry your find back aboard and sail it home. The current voyage brings that expedition together with a return sale and a useful sail upgrade.
Planned for the wider coast.
The wider island world is planned to add new settlements and expeditions, delivery and survey jobs, and lighthouse progression that opens more of the chart. These are goals for the full game and are still in development.
Learn the coast. Trust your judgement. Bring your boat home.
Created by a solo developer to capture the beauty, freedom and fear of being out on the water.
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