\ Every creature you own is a resource.\ Sacrificium is a turn-based roguelike about spending your team in order to survive it. Each creature carries a trait, and the only way to claim that trait is to give the creature to the altar. Stack traits into a build and reach the final fight stronger, smaller, and with nothin…
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Every creature you own is a resource.\
Sacrificium is a turn-based roguelike about spending your team in order to survive it. Each creature carries a trait, and the only way to claim that trait is to give the creature to the altar. Stack traits into a build and reach the final fight stronger, smaller, and with nothing left to spend.
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Power is always subtraction\
The altar takes one creature and hands you its trait for the rest of the run. Every upgrade thins your roster. Push a build far enough and you'll meet the boss alone.
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Combat you can read\
Enemies telegraph their intent before they act. Nothing is hidden that shouldn't be — every defeat traces back to a decision you made, not a roll you lost.
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Three starters, three openings\
Pyrron, Cryon and Vorn each come with their own passive, attack set and sacrifice trait. The one you pick decides what your build can become — and more wait to be unlocked.
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Bosses that shift under you\
Multi-phase bosses that swap their entire attack set as the fight turns. Read the shift or lose the run.
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Adventures that fight back\
Distinct enemy families and elite encounters. Clear an adventure to unlock the next — and new creatures with it.
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Runs end. Progress doesn't.\
Scored runs, persistent unlocks, and a roster that grows so you have more to spend.
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