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You only have 3 days. The little wool-felt island hides countless paths, but there is no time to walk them all. New routes appear as you travel, and your travel journal lets you read ahead: what events and materials wait at each spot. Where you go and what you give up is the whole journey.
Mud, choking weeds, animals stuck in a jam. Deliver cards with matching marks to settle each event before the turns run out. Whoever gets your last card is engaged and holds back for a turn, so every play is both attack and defense. Decide what to clear first and what to hold off.
Turn the materials you gather into meals, cards and facilities that shore up your camp and the festival grounds, right where you stand. Set something as a goal and your journal marks where its materials can be found. Stack the deck for whatever comes next with improvised, on-the-road deckbuilding.
Yellow marks on the map are Danger Spots; red-black marks are Super Danger Spots. They are packed with events, but win and you can claim charms, rare materials, facilities or rare cards, sometimes even a card from another partner. Check your health and your hand, then decide whether to take them on.
On the first and second nights, a storm gathers from the edge of the island toward the showdown plaza. Only the shelter under the pillar of light and the spots around it are safe. Get caught and the storm keeps draining your health. Prepare, reach the plaza, and get through the night's showdown!
At the end of the road, the Harvest Festival finally opens! Answer the animals' requests as they pour in, before they get tired of waiting. VIP guests take the VIP Seat, and major troubles get worse if left alone. Reach 100 satisfaction to succeed, and win every showdown with no slips for a legendary rating.
A hard-working cat, a craftsman bear, a sheep who loves to cook, a know-it-all guide pup and more. Each partner has their own strengths, starting cards and way to travel. The errands in your journal hint at how to prepare for the storm-night showdowns, and finishing them earns a small reward.
Each partner has their own Ascension levels 1 to 5. The higher you go, the tougher the opponents and the less your journal shows. Clearing a level for the first time unlocks that partner's Tier 3 cards, and every charm you unlock is shared by the whole cast, so your options keep growing.
Your first trip comes with a guide and a set of First Errands. One short day walks you through the map, events, crafting, the storm and the festival.
Deep, meaty strategy played out in a cozy felt diorama. The animals are not enemies to beat; they are guests to spoil. What stands in your way is harsh nature and time that never stops ticking. Dive into a dense, can't-put-it-down harvest adventure!
GAME PROFILE
FeltfallFeltfall
Fluffy felt. A merciless time limit! You only have 3 days. The little wool-felt island hides countless paths, but there is no time to walk them all. New routes appear as you travel, and your travel journal lets you read ahead: what events and materials wait at each spot. Where you go and what you give up is the whole j…
Fluffy felt. A merciless time limit!
You only have 3 days. The little wool-felt island hides countless paths, but there is no time to walk them all. New routes appear as you travel, and your travel journal lets you read ahead: what events and materials wait at each spot. Where you go and what you give up is the whole journey.
No time to dawdle! Lightning-fast trouble-shooting
Mud, choking weeds, animals stuck in a jam. Deliver cards with matching marks to settle each event before the turns run out. Whoever gets your last card is engaged and holds back for a turn, so every play is both attack and defense. Decide what to clear first and what to hold off.
Living off the land! Craft on the spot
Turn the materials you gather into meals, cards and facilities that shore up your camp and the festival grounds, right where you stand. Set something as a goal and your journal marks where its materials can be found. Stack the deck for whatever comes next with improvised, on-the-road deckbuilding.
Glowing marks mean danger, and treasure
Yellow marks on the map are Danger Spots; red-black marks are Super Danger Spots. They are packed with events, but win and you can claim charms, rare materials, facilities or rare cards, sometimes even a card from another partner. Check your health and your hand, then decide whether to take them on.
Storm-night showdowns: head for the pillar of light
On the first and second nights, a storm gathers from the edge of the island toward the showdown plaza. Only the shelter under the pillar of light and the spots around it are safe. Get caught and the storm keeps draining your health. Prepare, reach the plaza, and get through the night's showdown!
The grand finale: the Harvest Festival
At the end of the road, the Harvest Festival finally opens! Answer the animals' requests as they pour in, before they get tired of waiting. VIP guests take the VIP Seat, and major troubles get worse if left alone. Reach 100 satisfaction to succeed, and win every showdown with no slips for a legendary rating.
Eight partners, and Everyone's Errands
A hard-working cat, a craftsman bear, a sheep who loves to cook, a know-it-all guide pup and more. Each partner has their own strengths, starting cards and way to travel. The errands in your journal hint at how to prepare for the storm-night showdowns, and finishing them earns a small reward.
Climb higher with every run
Each partner has their own Ascension levels 1 to 5. The higher you go, the tougher the opponents and the less your journal shows. Clearing a level for the first time unlocks that partner's Tier 3 cards, and every charm you unlock is shared by the whole cast, so your options keep growing.
A gentle first island
Your first trip comes with a guide and a set of First Errands. One short day walks you through the map, events, crafting, the storm and the festival.
Cute on the outside, a hardcore deckbuilder inside
Deep, meaty strategy played out in a cozy felt diorama. The animals are not enemies to beat; they are guests to spoil. What stands in your way is harsh nature and time that never stops ticking. Dive into a dense, can't-put-it-down harvest adventure!
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