Gameplay You move around in first person. If you have two left hands, don't worry — the game doesn't feature complicated mechanics, and you don't need any special skills to play it. All you really need is a pair of reasonably functional eyes. The game currently features 285 different titles, with 10 copies of each, giv…
Gameplay
You move around in first person. If you have two left hands, don't worry — the game doesn't feature complicated mechanics, and you don't need any special skills to play it. All you really need is a pair of reasonably functional eyes.
The game currently features 285 different titles, with 10 copies of each, giving you a grand total of 2,850 boxes to sort and arrange. Depending on your dedication and general competence, this may take anywhere from a few hours to several dozen.
What sets us apart from other games in the genre is our pet system. At the beginning of the game, you can choose a furry companion based on your personal preference. Each pet has unique abilities designed to help you during your journey. We also made sure they are cute enough to make the game more enjoyable even if you completely ignore their abilities.
Other Features
We wanted our game to be visually accessible and pleasant to look at, so we went with a simple and charming Low Poly art style. Even the assets we downloaded from the Internet don't look that out of place because of it. Warm lighting also helps create a cozy atmosphere that won't assault your eyes, even during late-night gaming sessions.
Our game is for everyone. Play at your own pace and take it easy, or try to finish the game as quickly as possible using the built-in timer. It only counts your actual gameplay time and politely stops whenever you open the pause menu.
Satisfying progression — every completed row moves your progress bar forward and awards you a skill point that you can spend on upgrading your pet.
We may not have been able to afford a soundtrack for the game, but that creates the perfect opportunity for you to play your own playlist in the background. You decide whether organizing shelves works better with heavy metal blasting in the background or some nice, relaxing lo-fi.
Creating the Covers
A person cannot live by sorting boxes alone. Every title needs its own cover, and creating them is not only a surprisingly satisfying part of development, but also a perfect opportunity for our developers to show off their artistic skills.
After all, nothing says “I know how to make games” quite like creating 285 game covers for games that nobody ever asked us to make.
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