There is nothing around Earth. Place the planets you acquire, build towers on their surfaces, and your defense grows another ring outward. Keep placing them deeper into space and your guns reach further. Where each planet goes decides the shape of your defense: spread wide and you cover more ground, but every line gets…
There is nothing around Earth. Place the planets you acquire, build towers on their surfaces, and your defense grows another ring outward. Keep placing them deeper into space and your guns reach further. Where each planet goes decides the shape of your defense: spread wide and you cover more ground, but every line gets thinner.
Over two hundred defensive structures, more than thirty kinds of planets, plus tech artifacts and event rewards: every run produces a different combination. On the same stage, one run clears with lasers and power towers, the next holds the line with missile barrages and repair chains.
The star map is regenerated every run, and you choose which nodes to visit. You will meet merchants, altars, research stations and gambling dens, but also rebels, ambushes and black holes.
Every card you pick, every planet you place, every tower facing, every event choice — it all stacks into the battles to come. The swarm never stops coming. Hold the line, or lose contact with the Earth.
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