The dead are restless. You're the gravekeeper, and tonight every grave in the yard is stirring. Zombies, skeletons, vampires and ghosts claw their way out of the ground in waves, and all that stands between them and the gate is you, your lantern and twelve rounds. Clear a wave, spend your score at the armory, then face…
The dead are restless.
You're the gravekeeper, and tonight every grave in the yard is stirring. Zombies, skeletons, vampires and ghosts claw their way out of the ground in waves, and all that stands between them and the gate is you, your lantern and twelve rounds. Clear a wave, spend your score at the armory, then face the next one. How long can you last?
Features
- Waves that keep coming: the waves grow as the night goes on, with a horde every fifth wave. Clear one without a scratch and the wave bonus triples.
- Elite nights: every tenth wave, elite undead rise with the horde: swift ones that close in fast, armored ones that soak up shots and vampiric ones that heal as they bite. Each one pays extra score and drops a power-up, and after every elite night the dead come back stronger.
- Four kinds of undead: shambling zombies, quick skeletons that hunt in packs, tough vampires that wind up and lunge, and ghosts that drift straight through headstones and fences.
- The armory: between waves, spend your score on a scattergun, a repeater or a hunting rifle, and upgrade each gun's damage, fire rate, magazine and reload, plus pierce for every gun but the scattergun.
- Co-op for up to four: invite your friends through Steam. Fall, and you watch your team until the next wave brings you back; the run ends only when everyone is down.
- Three places to hold: St. Gloom's, the moonlit churchyard; the torchlit catacombs beneath its church; and the Coffin Works, a coffin factory whose night shift never clocked out.
- Your rules: pick the map, where the armory opens, how long the breaks last, how many guns you carry, and whether your guns and upgrades survive death.
- A graveyard that fights back: the dead weave between headstones and crypts to reach you, crypts and pines soak up your shots, and you can jump over benches, coffins and low gravestones.
- Power-ups: red hearts heal you, amber drums of cartridges give you rapid fire, and blue fans of cartridges a spread shot.
- Hear them coming: groans and creaking coffins come from where the undead are, the screen edge flashes toward whatever just hit you, and arrows point to anything close that's off screen.
- Chase your best: score for every kill, a bonus for every cleared wave, and your best solo and co-op runs are saved.
- Play your way: mouse and keyboard or a gamepad, aim assist, field of view and HUD scale settings, in English or Danish.
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