This is a fan-made game based on the Touhou Project. At its core, it is a simple vertical-scrolling 2D shooter where you move and shoot. It features 26 playable characters, two game modes, dynamic difficulty, randomized patterns, and a chaotic, eclectic atmosphere.
<< Defeat enemies to level up! >>
Defeating enemies increases your SP; reaching a certain threshold causes you to level up. This powers up your shots and restores HP, but also increases the difficulty.
<< Collect "Gain" to prepare for hits! >>
You gain points by defeating enemies, shooting bosses, shooting Udon boxes, or refraining from firing your weapon.
Having 5 or more Gain activates an auto-bomb upon taking a hit; 15 or more reduces damage taken; and 30 or more enables automatic HP recovery.
<< UdonGain Mode >>
Features three arcade-style routes and random stages. Rescuing Daiyousei, Koakuma, or Mystia allows them to fight alongside you. Shooting Udon Boxes replenishes your Gain. You can view illustrations of the characters you've cleared the game with in the gallery.
<< Alternative Mode >>
Nine routes tuned specifically for score attacks, offering a more stripped-down experience. Rescue boxes and Udon Boxes do not appear; instead, "Rank Bonus Boxes" appear.
<< Playable Character >>
Reisen Udongein Inaba, Kamishirasawa Keine, Hakurei Reimu, Kochiya Sanae, Kirisama Marisa, Alice Margatroid, Kazami Yuuka, CIRNO, Konpaku Youmu, Kawashiro Nitori, Onoduka Komachi, Inubashiri Momiji, Syameimaru Aya, Izayoi Sakuya, Remilia Scarlet, Flandre Scarlet, Hong Meiling, Patchouli Knowledge, Fujiwara no Mokou, Ibuki Suika, Moriya Suwako, Saigyouji Yuyuko, Kagiyama Hina, CHEN, Hinanai Tenshi,
<< Specifications >>
Supports keyboard and game controller inputs (compatible with both DirectInput and XInput).
Certain operations, such as displaying the game menu or saving replays, can only be performed via keyboard.
To switch to full-screen mode, you must open and edit the System.ini file.
The game does not pause when the Steam Overlay is opened; gameplay continues while navigating the overlay menus.
The game does not pause if the controller is disconnected during gameplay. Additionally, the application may fail to recognize the controller even after it is reconnected.
Uses AI-generated illustrations.
Created using Action Editor 4.
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