Bullet Banshee is a vertical shoot-'em-up built around roguelite item stacking. You fly one ship up through 21 stages, spending what you kill on the items that decide how the run ends. Beat the Sovereign at the top and Endless mode unlocks, letting the ladder keep climbing past stage 21.
BUILD A GUN OUT OF PARTS
Draft from over 40 passive items and stack them. A second Multishot is another bullet in the fan. A fifth Poison can outdamage the gun. Fork splits shots sideways, Ricochet bounces what's left, Crit rolls on all of it. You're looking for the combination that gets out of hand.
MYTHIC TRANSFORMS
Every 10 levels the draft offers a Mythic item, but only if you already own the item it changes. Unishot folds the whole Multishot fan into one round that still carries all that damage. Virulence pays poison out on hit instead of over time. Bloodforge turns max HP into bullet damage. One of these and the rest of your items mean something else.
TEN ACTIVE EQUIPMENTS
One slot. Charge fills as you kill. Blink through a barrage, drop a black hole, fire a laser the height of the screen, or chain lightning until nothing in reach is left. Pick up a new one and the old one falls back onto the stage.
A CROWDED SKY
More than 10 types, built by hand into 100+ formations. Gnat swarms of two dozen. Turrets that rake a fan across the screen, laser stars that fire rings in every direction, weavers on a fixed dive, steppers, splitters, dragonflies, battleships that park at the top. Later stages unlock nastier formations instead of just giving everything more HP.
Deeper in, elites start showing up - their own attacks, their own tells. Then the Sovereign.
DIE, THEN COME BACK HEAVIER
Every run pays Salvage, including the ones you quit. Spend it on permanent hull, charge, damage, and starting items. You can unequip any of that if you want a clean run. Three ships, paints, and an achievement for beating the game with none of the hangar stuff on.
MOD IT
The game reads your user folder on boot. Resource packs can override existing content. Loose `.tres` files can add spawn cards, ships, and items to the pools the game already uses. A menu shows what loaded and what got refused.